
Not mentioned? The dozens of live-fire battles taking place across the world as a backdrop to this mild drama. But the dialogue and characterization of your rival commanders is practically sitcom fodder, featuring Oleg's relentless fatalism, Giles and Vera's on-again, off-again relationship, Shinzo tutoring Kenji in the art of battle command, and Takara sneering at everyone in sight. Each mission has you racing around the world, taking on specific enemy units and adding them to your arsenal in appropriately-themed missions. Red Alert 3: Uprising: Taken to new heights in "Commander's Challenge" mode.Especially satisfying when done with Aircraft Carriers. The fact that you can later use one of the oribital bombardment powers to drop said tank back onto its own side. or when you stop and think about how pants stainingly terrifying a battlebear charge must be.or tank being shrunk to the size of child's toy by a cryocopter, or Tesla weaponry in general as it lights up you enemies skeleton like a Christmas tree.

It's easy to laugh when you suck a tank into space with a magnetic satellite, until you start thinking what that might mean for the crew.

Everything is colorful and cel-shaded with troops using strange powers and guns with funny names. Space strategy games as a whole tend to go pretty far in this direction, since they're played on such an enormous scale, and entities have to be scaled up so much to be visible, but Spaceward Ho! probably deserves special mention for its cowboy hat-totin' planets.The Worms series are a cross between platformer and turn-based strategy, and everything is played for ridiculous absurdity.

The Metal Slug games aren't wargames (they're platformers), but they qualify due to the extremely cartoony nature of the enemies, combined with the often Family-Unfriendly Violence in the series.

